420 research outputs found

    Fast Dynamic Point-to-Point Constraint Algorithm for Deformable Bodies

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    This paper develops a general approach for the efficient modeling of dynamic point-to-point constraints in deformable multibody objects for the purposes of computer animation and motion estimation. Based on a stabilized Lagrange multiplier technique we devise an algorithm for the efficient computation of constraint forces necessary for the modeling of hard point-to-point constraints. Through our algorithm we compute the constraint forces by solving a usually smaller linear system of the order of the number of constraints in the deformable multibody object. We construct multi-body deformable objects from a new family of physics-based modeling primitives that we have developed. These primitives can undergo free motions as well as parameterized and free-form deformations. We demonstrate the performance of our algorithm in a serious of computer vision and computer graphic applications

    Physics-Based Modeling of Nonrigid Objects for Vision and Graphics (Dissertation)

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    This thesis develops a physics-based framework for 3D shape and nonrigid motion modeling for computer vision and computer graphics. In computer vision it addresses the problems of complex 3D shape representation, shape reconstruction, quantitative model extraction from biomedical data for analysis and visualization, shape estimation, and motion tracking. In computer graphics it demonstrates the generative power of our framework to synthesize constrained shapes, nonrigid object motions and object interactions for the purposes of computer animation. Our framework is based on the use of a new class of dynamically deformable primitives which allow the combination of global and local deformations. It incorporates physical constraints to compose articulated models from deformable primitives and provides force-based techniques for fitting such models to sparse, noise-corrupted 2D and 3D visual data. The framework leads to shape and nonrigid motion estimators that exploit dynamically deformable models to track moving 3D objects from time-varying observations. We develop models with global deformation parameters which represent the salient shape features of natural parts, and local deformation parameters which capture shape details. In the context of computer graphics, these models represent the physics-based marriage of the parameterized and free-form modeling paradigms. An important benefit of their global/local descriptive power in the context of computer vision is that it can potentially satisfy the often conflicting requirements of shape reconstruction and shape recognition. The Lagrange equations of motion that govern our models, augmented by constraints, make them responsive to externally applied forces derived from input data or applied by the user. This system of differential equations is discretized using finite element methods and simulated through time using standard numerical techniques. We employ these equations to formulate a shape and nonrigid motion estimator. The estimator is a continuous extended Kalman filter that recursively transforms the discrepancy between the sensory data and the estimated model state into generalized forces. These adjust the translational, rotational, and deformational degrees of freedom such that the model evolves in a consistent fashion with the noisy data. We demonstrate the interactive time performance of our techniques in a series of experiments in computer vision, graphics, and visualization

    Detection of major ASL sign types in continuous signing for ASL recognition

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    In American Sign Language (ASL) as well as other signed languages, different classes of signs (e.g., lexical signs, fingerspelled signs, and classifier constructions) have different internal structural properties. Continuous sign recognition accuracy can be improved through use of distinct recognition strategies, as well as different training datasets, for each class of signs. For these strategies to be applied, continuous signing video needs to be segmented into parts corresponding to particular classes of signs. In this paper we present a multiple instance learning-based segmentation system that accurately labels 91.27% of the video frames of 500 continuous utterances (including 7 different subjects) from the publicly accessible NCSLGR corpus (Neidle and Vogler, 2012). The system uses novel feature descriptors derived from both motion and shape statistics of the regions of high local motion. The system does not require a hand tracker

    Scalable ASL sign recognition using model-based machine learning and linguistically annotated corpora

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    We report on the high success rates of our new, scalable, computational approach for sign recognition from monocular video, exploiting linguistically annotated ASL datasets with multiple signers. We recognize signs using a hybrid framework combining state-of-the-art learning methods with features based on what is known about the linguistic composition of lexical signs. We model and recognize the sub-components of sign production, with attention to hand shape, orientation, location, motion trajectories, plus non-manual features, and we combine these within a CRF framework. The effect is to make the sign recognition problem robust, scalable, and feasible with relatively smaller datasets than are required for purely data-driven methods. From a 350-sign vocabulary of isolated, citation-form lexical signs from the American Sign Language Lexicon Video Dataset (ASLLVD), including both 1- and 2-handed signs, we achieve a top-1 accuracy of 93.3% and a top-5 accuracy of 97.9%. The high probability with which we can produce 5 sign candidates that contain the correct result opens the door to potential applications, as it is reasonable to provide a sign lookup functionality that offers the user 5 possible signs, in decreasing order of likelihood, with the user then asked to select the desired sign

    Linguistically-driven framework for computationally efficient and scalable sign recognition

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    We introduce a new general framework for sign recognition from monocular video using limited quantities of annotated data. The novelty of the hybrid framework we describe here is that we exploit state-of-the art learning methods while also incorporating features based on what we know about the linguistic composition of lexical signs. In particular, we analyze hand shape, orientation, location, and motion trajectories, and then use CRFs to combine this linguistically significant information for purposes of sign recognition. Our robust modeling and recognition of these sub-components of sign production allow an efficient parameterization of the sign recognition problem as compared with purely data-driven methods. This parameterization enables a scalable and extendable time-series learning approach that advances the state of the art in sign recognition, as shown by the results reported here for recognition of isolated, citation-form, lexical signs from American Sign Language (ASL)

    NEW shared & interconnected ASL resources: SignStream® 3 Software; DAI 2 for web access to linguistically annotated video corpora; and a sign bank

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    2017 marked the release of a new version of SignStream® software, designed to facilitate linguistic analysis of ASL video. SignStream® provides an intuitive interface for labeling and time-aligning manual and non-manual components of the signing. Version 3 has many new features. For example, it enables representation of morpho-phonological information, including display of handshapes. An expanding ASL video corpus, annotated through use of SignStream®, is shared publicly on the Web. This corpus (video plus annotations) is Web-accessible—browsable, searchable, and downloadable—thanks to a new, improved version of our Data Access Interface: DAI 2. DAI 2 also offers Web access to a brand new Sign Bank, containing about 10,000 examples of about 3,000 distinct signs, as produced by up to 9 different ASL signers. This Sign Bank is also directly accessible from within SignStream®, thereby boosting the efficiency and consistency of annotation; new items can also be added to the Sign Bank. Soon to be integrated into SignStream® 3 and DAI 2 are visualizations of computer-generated analyses of the video: graphical display of eyebrow height, eye aperture, an

    Shape Evolution With Structural and Topological Changes Using Blending

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    This paper describes a framework for the estimation of shape from sparse or incomplete range data. It uses a shape representation called blending, which allows for the geometric combination of shapes into a unified model— selected regions of the component shapes are cut-out and glued together. Estimation of shape using this representation is realized using a physics-based framework, and also includes a process for deciding how to adapt the structure and topology of the model to improve the fit. The blending representation helps avoid abrupt changes in model geometry during fitting by allowing the smooth evolution of the shape, which improves the robustness of the technique. We demonstrate this framework with a series of experiments showing its ability to automatically extract structured representations from range data given both structurally and topologically complex objects
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